An update to Valve’s SteamVR rolls out a number of long-awaited changes including the way the software handles audio.
Getting the right microphone and speaker settings with SteamVR — and keeping them there — is a recurring frustration to lots of PC VR headset owners and developers working with Valve’s VR software. The SteamVR 1.8 update aims to fix that problem. After beta testing the release in recent weeks, the update is now available more broadly in the main version of the software available through Steam.
“SteamVR will now select the appropriate input and output audio devices for the active headset on startup,” according to the release notes posted by Valve. “Upon exit, SteamVR will restore audio devices to their previous state. Further customization is accessible via SteamVR settings (including selection of alternate audio devices).”
You can find the full release notes linked above, but the 1.8 update also includes “controller models and icons for HTC Vive Cosmos” that should improve the experience of using the headset with Steam.
Other changes which caught our eye in the update:
- “Improved reprojection logic”
- “Added idle image to docked VR View when headset is in standby or otherwise not tracking.”
- “Default audio selection currently works for Index, Vive, Vive Pro, Rift, and Rift S. Audio for Windows Mixed Reality HMDs is managed by the Mixed Reality portal, but is compatible with this update. In the near future OpenVR HMD drivers will be able to tell SteamVR about associated audio devices for default support.”
- “Audio input and output settings are saved per HMD type. Switching between multiple HMDs will preserve the audio settings from each HMD, and using a new HMD for the first time will default to using the appropriate audio devices for that HMD.”
- “Audio mirroring can be directed to the Default computer device or any specific output device. When mirroring is enabled and Default is selected, sound from the VR headset will also play on whatever audio output was default when SteamVR launched.”
- “When Index HMDs are used for the first time, or after an audio driver update, the volume level defaults to 40% instead of 100%.”
- “Improved responsiveness of sound and notification accompanying a screenshot”
- “Improved laser mouse (controller and HMD) interaction with the desktop overlay.”
- “Fixed trackpad and thumbstick scrolling on many controllers.”
- “The Grab filter for Index Controllers can be tuned to use either proximity or force to initiate the grab and to release the grab. Both modes can be mixed, enabling bindings that require a squeeze to grab but only a light touch to maintain the grab.”