Capcom has revealed that Resident Evil 3 won’t have multiple endings and has also outlined a bunch of other changes the remake makes to the original game.
In a new interview with Official PlayStation Magazine, Capcom producer Peter Fabiano was asked if this year’s reimagining of Resident Evil 3 will have multiple endings, to which he resoundingly replies with “no.”
He does reveal, however, that Carlos Oliveira’s role is being expanded as a playable character. “Carlos will have his own interesting section to play through,” Fabiano said. Carlos is a mercenary who works for Umbrella but joins Jill to help her rescue people trapped in Raccoon City during the virus outbreak.
The terrifying star of Resident Evil 3 is, of course, the Nemesis, who has been tweaked to up the horror and make him on par for a modern horror game. “We certainly took some elements that we learned from putting together Resident Evil 2’s Tyrant, but Nemesis is his own brand of terror, and a relentless pursuer who can use weapons,” Fabiano said.
OPM reports that the Nemesis is able to wander freely around Resident Evil 3’s Raccoon City, untethered, so you never know quite when he’ll turn up. This differs from Resident Evil 2’s Tyrant who, while able to chase you with fairly freely around Raccoon City Police Department, only showed up at scripted moments.
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“Resident Evil 3 has more open spaces and one of the things that makes Nemesis so frightening is that he is relentless and you never know when or where he might show up,” Fabiano added.
Capcom has previously described Resident Evil 3 as more of a remix of the original game than Resident Evil 2 was to its ‘90s counterpart. The developer also promised that there will be no delays to its April 3, 2020 release date.
Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.