Onward Gets Custom Maps, Revamped AI, And Free Play Weekend – UploadVR


The newest update to military sim VR shooter Onward brings the game up to version 1.7 (still in Early Access) to add custom map support, revamped A.I., and a slew of other updates amidst a 50% discount and concurrent free-play weekend on Steam.

Downpour Interactive announced the update yesterday on Steam and Reddit. Custom map support is a big deal because it’s the biggest bottleneck of new content for shooters like this and was, until now, the main feature that Pavlov (Onward’s main, direct competitor) had that Onward was missing. There is also a Google Doc full of detailed custom content guidelines to follow.

Watch The Onward Update 1.7 Trailer:

Notably, Downpour Interactive even have custom map support on the Oculus Home version of the game, not just Steam. On Reddit the Downpour Interactive Community Manager explained, “This was the hardest part! Since we can’t use Steam workshop, we had to implement a different kind of workshop that would work for both Oculus Home and Steam users. To access the workshop and download user made maps, simply navigate to the workshop tab in the ingame menu. there you can download maps and rate them!”

Perhaps this means custom map support and crossplay is possible on the forthcoming Oculus Quest version too. The developers have even crafted their own custom maps and released key community maps that were created before the update went life that are already available as examples.

The other big piece of this new update is the revamped A.I. which is long overdue. When you play solo or in co-op you can face off against enemies on selected maps, but previously they were quite basic and predictable. This update aims to change that.

Now, enemies have different classes, operate in squads, and are no longer on set patrol paths with the same spawn points. According to the update, “AI will move to cover to react to players, initiate an attack, or to protect themselves from grenades. Rifle squads will patrol between choke points and intersections. Snipers will move to overwatch positions and take cover to wait for players. Assault, CQB, and Light squads will hunt players down.”

Additionally, A.I. sight is now “based on how much of the player can be seen” as well as how far away and how loud they’re being. They can also now use any weapon or attachment that players can.

The full list of updates has tons more included making this one of the biggest and most-exciting updates yet to the over-three year old military sim VR shooter.

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