“There was a little bit of people eye-balling each other and somebody, I don’t remember who, on the Lucasfilm side said, ‘What about making a game with blasters? Something more like a shooter?’ They didn’t mention any games in particular and I said, ‘You know, part of my background is melee and the team that we built is melee-action… I think you wouldn’t be really happy with the results of what we’d make for that, because I’m not super comfortable with doing that.’ And I said, ‘but, you know… lightsabers.’”
That was far from the end of the discussion, Asmussen said. “They talked a little bit more about it, and we went back and forth and they said, ‘Here’s the deal; we can do something with lightsabers and Force powers, but we can’t… we can’t talk about Jedi. We’ve got to refer to them as “Force-users.”’” Asmussen shrugged, “As long as we’ve got lightsabers and Force-powers, I’m cool.”
“That’s the day that I learned; every step of the way, we have to earn it. We can’t just come in and say, ‘This is the game that we’re making.’ It’s gotta be a conversation. It’s gotta be a collaboration, and we have to earn the respect, and that works both ways. But here we are, years later, and the name of the game is ‘Jedi: Fallen Order.’”
Brian Barnett writes news, features, wiki guides, deals posts, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).