Groundhog Day: Like Father Like Son has been available for a few months now. We’re quite fond of it. In fact, it recently found its way onto two of our top 25 VR games lists (for Rift and PSVR). In a new video, developer Tequila Works discusses what went into designing the game.
The second dev diary for Like Father Like Son covers a lot of ground. The developers are largely on hand to discuss interaction in the game, and how that informs the storytelling and world. Plus there are some really interesting behind-the-scenes shots of storyboarding and other concept art that you’ll recognize as locations and sequences in the game itself.
Clearly Tequila Works gave the project a lot of consideration. The result is a game that serves as a worthy follow-up to a classic movie.
“Against all odds, Groundhog Day: Like Father Like Son nestles itself neatly amongst the growing number of VR titles that marry compelling, involving narrative with thoughtful interactivity,” we said in our review. “It’s a game with a welcome amount of heart, refusing to settle for the usual standards of tie-in media. Dare I say it, it’s even a worthy follow-up to a movie you’d have thought best left untouched. Bravo.”
Well, not much need to wait around then, is there?
Groundhog Day is currently available on PSVR and PC VR headsets. It’s also on sale on the PlayStation Store right now. No word on a possible Quest version just yet, but we’ve got our fingers crossed.